Clan Wars: scoring the most points
Updated October 5, 2026
The idea in one minute
On each battle day, a player gets several decks to play. The points earned feed their clan's boat forward, and clans race each other on the river. So the final standing depends on the number of decks the clan plays as much as on its win rate.
Decks you don't play are lost: they don't carry over from one day to the next. That's the number one source of wasted points in most clans.
For your clan, the site shows who has played their decks today and who hasn't, and offers a ready-made message to paste into clan chat.
Four decks, no shared cards
In war, a card used in one deck can't be used in another on the same day. So you need four entirely separate decks, that is thirty-two different cards upgraded to a decent level.
The right approach is to build the four decks together, not one after another: if you put your best cards in the first one, the next three will be weak. The site's builder has a Clan Wars mode that generates all four decks at once, with no duplicates, taking your levels into account.
Keep a logic per deck: one heavy deck, one cycle deck, one siege deck, one bait deck, rather than four mediocre assemblies.
Spotting a genuinely active clan
Every clan description announces “active clan, war mandatory”. The numbers, on the other hand, don't lie: what counts is the percentage of decks actually played during the war week, and the number of members who take part.
A serious clan plays more than 90% of its available decks. Below 70%, the clan loses races it could win, whatever the level of its players.
That's exactly what our active clans search measures: for each clan, the share of decks played, the number of active members and the average finishing position in recent wars, computed over the last three races.
If you're a clan leader
A leader's job often boils down to nudging the right people at the right time. A reminder in the morning is useless: most players play in the evening. A late-afternoon reminder, with the names of those who haven't played, changes the day's result.
Avoid kicking a member over a single missed day: one-off absences happen. Look at consistency over a full week instead.
Your clan's war page on the site lists the decks played today and the history of the last eight wars, so you can see who holds up over time.
Frequently asked questions
- Why can't my four decks share cards?
- It's the rule of the mode: each card can only be used once per battle day. So you need thirty-two different cards, which rewards a broad collection rather than a single optimized deck.
- Is a clan with lots of trophies better than an active clan?
- An active clan. Clan trophies cap out fast and plenty of clans are tied at the maximum: it's war activity that makes the difference in the results.