What changed in the meta
Based on 77,750 Path of Legends games from the best players worldwide and in France, over the last 7 days. Last game collected 5 min. ago. Methodology
The last 7 days compared to the 7 days before, on Path of Legends games from the best players.
Out of 77,721 games this week, the card gaining the most is Clone (44.5% win rate) and the one losing the most is Void (42.7%). Supercell doesn't publish its balance changes in the API: this page measures their real effect, by comparing the results of the best players from one week to the next.
Updated .
Biggest win rate gains
Clonelast week: 33.9%
44.5%+10.5%
Mirrorlast week: 37.0%
44.7%+7.7%
Spear Goblinslast week: 40.2%
46.5%+6.4%
Battle Healerlast week: 43.0%
47.2%+4.2%
Golden Knightlast week: 45.1%
49.3%+4.1%
Balloonlast week: 47.3%
51.4%+4.1%
Flying Machinelast week: 48.2%
51.5%+3.3%
Goblin Ganglast week: 46.3%
49.5%+3.2%
Royal Recruitslast week: 47.5%
50.6%+3.2%
Vineslast week: 44.8%
48.0%+3.1%
Biggest win rate losses
Voidlast week: 49.2%
42.7%−6.5%
Little Princelast week: 54.9%
48.6%−6.3%
Poisonlast week: 53.9%
50.1%−3.7%
Dark Princelast week: 51.3%
48.5%−2.8%
Bomberlast week: 52.2%
49.4%−2.8%
Goblin Drilllast week: 54.0%
51.2%−2.8%
Princelast week: 51.0%
48.2%−2.8%
Royal Giantlast week: 52.9%
50.5%−2.5%
Fire Spiritlast week: 53.0%
50.5%−2.5%
Berserkerlast week: 51.1%
48.7%−2.4%
Cards played more and more
Tornadolast week: 13.16%
15.63%+2.47%
Lumberjacklast week: 4.72%
7.13%+2.40%
Balloonlast week: 3.76%
6.13%+2.37%
Golemlast week: 7.49%
9.38%+1.89%
Giant Skeletonlast week: 4.78%
6.55%+1.77%
Mirrorlast week: 0.62%
2.31%+1.69%
Minerlast week: 4.30%
5.70%+1.40%
Electro Dragonlast week: 2.61%
3.98%+1.38%
Night Witchlast week: 5.31%
6.65%+1.34%
Hog Riderlast week: 8.04%
9.36%+1.32%
Cards played less and less
Giantlast week: 13.02%
10.35%−2.67%
Ragelast week: 8.98%
6.44%−2.53%
Knightlast week: 22.10%
19.72%−2.38%
Royal Ghostlast week: 12.83%
10.48%−2.35%
Barbarian Barrellast week: 31.62%
29.38%−2.24%
Witchlast week: 8.52%
6.43%−2.09%
Graveyardlast week: 10.88%
8.96%−1.92%
Ice Wizardlast week: 14.08%
12.27%−1.81%
Dark Princelast week: 8.60%
6.79%−1.81%
Poisonlast week: 9.99%
8.43%−1.55%
Tier changes
Cards moving up a tier
BalloonC → A
Flying MachineC → A
Goblin GangD → B
Electro GiantC → A
MinerC → A
TombstoneB → S
Golden KnightD → C
Royal RecruitsC → B
Cards moving down a tier
Little PrinceS → C
VoidB → D
PoisonS → B
Dark PrinceA → C
PrinceA → C
BerserkerA → C
Elixir CollectorB → D
BomberA → B
Decks on the rise
- 52.0%2.25% +1.38%
- 53.4%1.82% +1.01%
- 51.9%2.55% +0.79%
- 45.0%1.49% +0.69%
- 49.2%1.80% +0.55%
- 50.9%0.98% +0.51%
Detected card changes
Detected automatically in the game's card list, excluding stat balance changes (which the API doesn't give).
Frequently asked questions
- How do you know if a balance change worked?
- By looking at a card's win rate before and after, over a large number of high-level games. That's what this page does: it compares the last 7 days to the 7 days before.
- When is a change significant?
- A card has to have been played at least 120 times in each of the two weeks to show up here. Below that, the gap is mostly chance. A gap of 2 win rate points or more is already notable.
- Why does a card climb without being touched by a balance change?
- Because the meta moves: if a card that counters it gets played less, it gains automatically. Cards rising in usage often explain the win rate swings of the others.