What changed in the meta
Based on 52,170 Path of Legends games from the best players worldwide and in France, over the last 7 days. Last game collected 7 min. ago. Methodology
The last 5 days compared to the 5 days before, on Path of Legends games from the best players.
Out of 48,299 games this week, the card gaining the most is Vines (48.2% win rate) and the one losing the most is Electro Giant (48.5%). Supercell doesn't publish its balance changes in the API: this page measures their real effect, by comparing the results of the best players from one week to the next.
Updated .
Biggest win rate gains
Vineslast week: 35.1%
48.2%+13.2%
Barbarianslast week: 40.1%
48.9%+8.7%
Bomb Towerlast week: 43.1%
51.2%+8.1%
Flying Machinelast week: 45.3%
52.5%+7.2%
Three Musketeerslast week: 40.4%
47.2%+6.7%
Wizardlast week: 42.0%
48.0%+6.1%
Sparkylast week: 41.9%
47.7%+5.8%
Elixir Golemlast week: 43.0%
48.6%+5.6%
Mortarlast week: 45.6%
51.2%+5.6%
Giantlast week: 44.5%
50.0%+5.4%
Biggest win rate losses
Electro Giantlast week: 57.8%
48.5%−9.3%
Goblin Drilllast week: 58.5%
50.3%−8.2%
Royal Giantlast week: 55.6%
47.5%−8.1%
Valkyrielast week: 57.4%
49.7%−7.7%
Goblin Demolisherlast week: 59.1%
51.4%−7.7%
Fishermanlast week: 56.0%
48.5%−7.4%
Fire Spiritlast week: 57.6%
50.6%−7.0%
Executionerlast week: 57.4%
50.8%−6.7%
Goblin Hutlast week: 57.9%
51.5%−6.4%
Inferno Towerlast week: 56.2%
50.5%−5.7%
Cards played more and more
Minion Giantlast week: 9.06%
14.43%+5.37%
Goblinsteinlast week: 3.29%
7.22%+3.93%
Zaplast week: 19.06%
22.45%+3.38%
Golden Knightlast week: 12.74%
15.70%+2.96%
Night Witchlast week: 6.07%
8.79%+2.72%
Bomb Towerlast week: 1.98%
4.49%+2.51%
Inferno Dragonlast week: 6.73%
9.02%+2.29%
Fireballlast week: 22.53%
24.44%+1.91%
Furnacelast week: 7.91%
9.70%+1.79%
Vineslast week: 2.22%
3.93%+1.71%
Cards played less and less
The Loglast week: 23.21%
17.59%−5.62%
Ice Spiritlast week: 17.41%
11.99%−5.43%
Cannonlast week: 15.03%
11.27%−3.76%
Skeletonslast week: 33.54%
30.21%−3.33%
Hog Riderlast week: 13.64%
11.05%−2.59%
Little Princelast week: 5.09%
2.75%−2.33%
Royal Hogslast week: 6.80%
4.53%−2.27%
Archer Queenlast week: 5.75%
3.79%−1.96%
Rune Giantlast week: 4.85%
3.12%−1.72%
Royal Giantlast week: 3.98%
2.33%−1.65%
Tier changes
Cards moving up a tier
Bomb TowerD → A
Flying MachineC → S
GoblinsteinC → S
MortarC → A
Ice GolemD → B
Giant SkeletonC → A
ZappiesB → S
Mother WitchC → A
Cards moving down a tier
Electro GiantS → C
Royal GiantA → D
Goblin DrillS → B
ValkyrieS → B
FishermanA → C
Fire SpiritS → B
Boss BanditB → D
HunterA → C
Decks on the rise
- 54.1%2.21% +2.17%
- 55.4%1.37% +1.37%
- 51.7%0.75% +0.75%
- 50.7%2.16% +0.65%
- 51.7%0.62% +0.61%
- 50.3%0.96% +0.59%
Detected card changes
Detected automatically in the game's card list, excluding stat balance changes (which the API doesn't give).
No changes detected since the last balance update.
Frequently asked questions
- How do you know if a balance change worked?
- By looking at a card's win rate before and after, over a large number of high-level games. That's what this page does: it compares the last 7 days to the 7 days before.
- When is a change significant?
- A card has to have been played at least 120 times in each of the two weeks to show up here. Below that, the gap is mostly chance. A gap of 2 win rate points or more is already notable.
- Why does a card climb without being touched by a balance change?
- Because the meta moves: if a card that counters it gets played less, it gains automatically. Cards rising in usage often explain the win rate swings of the others.