Skip to content
RoyaleTrack

What changed in the meta

Based on 77,750 Path of Legends games from the best players worldwide and in France, over the last 7 days. Last game collected 5 min. ago. Methodology

The last 7 days compared to the 7 days before, on Path of Legends games from the best players.

Out of 77,721 games this week, the card gaining the most is Clone (44.5% win rate) and the one losing the most is Void (42.7%). Supercell doesn't publish its balance changes in the API: this page measures their real effect, by comparing the results of the best players from one week to the next.

Updated .

Biggest win rate gains

  1. Clone
    Clone

    last week: 33.9%

    44.5%

    +10.5%

  2. Mirror
    Mirror

    last week: 37.0%

    44.7%

    +7.7%

  3. Spear Goblins
    Spear Goblins

    last week: 40.2%

    46.5%

    +6.4%

  4. Battle Healer
    Battle Healer

    last week: 43.0%

    47.2%

    +4.2%

  5. Golden Knight
    Golden Knight

    last week: 45.1%

    49.3%

    +4.1%

  6. Balloon
    Balloon

    last week: 47.3%

    51.4%

    +4.1%

  7. Flying Machine
    Flying Machine

    last week: 48.2%

    51.5%

    +3.3%

  8. Goblin Gang
    Goblin Gang

    last week: 46.3%

    49.5%

    +3.2%

  9. Royal Recruits
    Royal Recruits

    last week: 47.5%

    50.6%

    +3.2%

  10. Vines
    Vines

    last week: 44.8%

    48.0%

    +3.1%

Biggest win rate losses

  1. Void
    Void

    last week: 49.2%

    42.7%

    −6.5%

  2. Little Prince
    Little Prince

    last week: 54.9%

    48.6%

    −6.3%

  3. Poison
    Poison

    last week: 53.9%

    50.1%

    −3.7%

  4. Dark Prince
    Dark Prince

    last week: 51.3%

    48.5%

    −2.8%

  5. Bomber
    Bomber

    last week: 52.2%

    49.4%

    −2.8%

  6. Goblin Drill
    Goblin Drill

    last week: 54.0%

    51.2%

    −2.8%

  7. Prince
    Prince

    last week: 51.0%

    48.2%

    −2.8%

  8. Royal Giant
    Royal Giant

    last week: 52.9%

    50.5%

    −2.5%

  9. Fire Spirit
    Fire Spirit

    last week: 53.0%

    50.5%

    −2.5%

  10. Berserker
    Berserker

    last week: 51.1%

    48.7%

    −2.4%

Cards played more and more

  1. Tornado
    Tornado

    last week: 13.16%

    15.63%

    +2.47%

  2. Lumberjack
    Lumberjack

    last week: 4.72%

    7.13%

    +2.40%

  3. Balloon
    Balloon

    last week: 3.76%

    6.13%

    +2.37%

  4. Golem
    Golem

    last week: 7.49%

    9.38%

    +1.89%

  5. Giant Skeleton
    Giant Skeleton

    last week: 4.78%

    6.55%

    +1.77%

  6. Mirror
    Mirror

    last week: 0.62%

    2.31%

    +1.69%

  7. Miner
    Miner

    last week: 4.30%

    5.70%

    +1.40%

  8. Electro Dragon
    Electro Dragon

    last week: 2.61%

    3.98%

    +1.38%

  9. Night Witch
    Night Witch

    last week: 5.31%

    6.65%

    +1.34%

  10. Hog Rider
    Hog Rider

    last week: 8.04%

    9.36%

    +1.32%

Cards played less and less

  1. Giant
    Giant

    last week: 13.02%

    10.35%

    −2.67%

  2. Rage
    Rage

    last week: 8.98%

    6.44%

    −2.53%

  3. Knight
    Knight

    last week: 22.10%

    19.72%

    −2.38%

  4. Royal Ghost
    Royal Ghost

    last week: 12.83%

    10.48%

    −2.35%

  5. Barbarian Barrel
    Barbarian Barrel

    last week: 31.62%

    29.38%

    −2.24%

  6. Witch
    Witch

    last week: 8.52%

    6.43%

    −2.09%

  7. Graveyard
    Graveyard

    last week: 10.88%

    8.96%

    −1.92%

  8. Ice Wizard
    Ice Wizard

    last week: 14.08%

    12.27%

    −1.81%

  9. Dark Prince
    Dark Prince

    last week: 8.60%

    6.79%

    −1.81%

  10. Poison
    Poison

    last week: 9.99%

    8.43%

    −1.55%

Tier changes

Cards moving up a tier

Cards moving down a tier

Decks on the rise

  1. Battle Ram (evolution)Electro Wizard (hero)Lumberjack (evolution)Giant SkeletonBanditFurnaceArrowsHeal Spirit
    52.0%2.25% +1.38%
  2. Zap (evolution)Mega Minion (hero)Baby Dragon (evolution)BalloonLava HoundFireballBarbariansTombstone
    53.4%1.82% +1.01%
  3. Cannon (evolution)Musketeer (hero)Skeletons (evolution)Ice SpiritFireballThe LogIce GolemHog Rider
    51.9%2.55% +0.79%
  4. Zap (evolution)Mini P.E.K.K.A (hero)Elite Barbarians (evolution)GolemPhoenixNight WitchBomberArrows
    45.0%1.49% +0.69%
  5. Giant (evolution)Mini P.E.K.K.A (hero)Wizard (evolution)SparkyTornadoZapVinesHeal Spirit
    49.2%1.80% +0.55%
  6. Giant Snowball (evolution)Knight (hero)Goblin Drill (evolution)SkeletonsGoblin DemolisherTeslaPoisonFire Spirit
    50.9%0.98% +0.51%

Detected card changes

Detected automatically in the game's card list, excluding stat balance changes (which the API doesn't give).

  • MirrorNew evolution: Mirroron November 9, 2026
  • GiantNew evolution: Gianton November 3, 2026
  • Electro GiantNew evolution: Electro Gianton October 7, 2026
  • Electro WizardNew Hero form: Electro Wizardon October 6, 2026

Frequently asked questions

How do you know if a balance change worked?
By looking at a card's win rate before and after, over a large number of high-level games. That's what this page does: it compares the last 7 days to the 7 days before.
When is a change significant?
A card has to have been played at least 120 times in each of the two weeks to show up here. Below that, the gap is mostly chance. A gap of 2 win rate points or more is already notable.
Why does a card climb without being touched by a balance change?
Because the meta moves: if a card that counters it gets played less, it gains automatically. Cards rising in usage often explain the win rate swings of the others.
See the full tier list